[Tangaria 1.5.0 Character Dump] Name Moled II Age 40 Self RB CB EB Best Sex Male Height 3'10" STR: 18 -1 +3 +0 18/20 Race Centaur Weight 14st 13lb INT: 10 -1 -2 +0 7 Class Warrior Turns used: WIS: 10 -1 -2 +0 7 Title Swordsman Game 3449 DEX: 14 -1 +2 +0 15 HP -6/144 Player 7807 CON: 14 -1 +2 +0 15 SP 0/0 Active 3675 Level 13 Armor [22,+3] Saving Throw 33% Cur Exp 1233 Stealth Bad Max Exp 1233 Melee 1d10,+5 Disarm - phys. 60% Adv Exp 1375 To-hit 44,+26 Disarm - magic 35% Blows 1.1/turn Magic Devices 18 Gold 1426 Searching 27% Burden 76.8 lb Shoot to-dam +0 Infravision 10 ft Overweight -67.1 lb To-hit 41,+25 Speed Normal MaxDepth 400' (L8) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:............?. Fear:.............! Elec:.............. Blnd:.............. Fire:.............. Conf:.............+ Cold:.............. Stun:.............. Pois:............+. HLif:............?. Lite:............?. Rgn:.............. Dark:............?. ESP:.............. Soun:............?. SInv:............+. Shar:............?. FAct:.............. Nexu:............?. Lev:............?. Neth:............?. SDig:.............. Chao:.............. Trap:............?. Dise:............?. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............- -Tel:............?. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:............?. PLit:.............. Hung:.............. DRed:.............. Time:............?. Move:.............+ Mana:............?. Wate:............?. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > Your eyes stop tingling. > Someone misses you. > Someone hits you. > Someone misses you. > Someone hits you. > You hit someone. > You feel a wall blocking your way. (x2) > You can see clearly again. > You feel a wall blocking your way. (x2) > You can't see anything. > Someone hits you. > You are paralyzed! > You have no more Potions of Sleep (h). > Someone hits you. > You die. Killed by an orc tracker. [Character Equipment] a) a Trident (1d10) (+1,+2) {cursed} Found lying on the floor at 300 feet (level 6). It occasionally summons a demon. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +2 DEX you would get 1.3 blows/round. Average damage/round: 12.7. f) an Old Lantern (4865 turns) Found lying on the floor at 400 feet (level 8). Intensity 3 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+3] Found lying on the floor at 250 feet (level 5). i) a Small Metal Shield [5,+4] {Farmer Maggot} Dropped by Farmer Maggot at 250 feet (level 5). j) an Iron Helm [7,+5] Found lying on the floor of a special room at 400 feet (level 8). k) a Set of Leather Gloves [1,+0] Found lying on the floor at 200 feet (level 4). m) the Horn 'Peredhwe' {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). Provides resistance to Poison, Light. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. When activated, it awakens all nearby sleeping monsters and hastes for 25 turns all monsters within line of sight. Takes 6 to 10 turns to recharge. Your chance of success is 85.3% [Character Quiver] [Character Inventory] a) 7 Rations of Food {Freesia} b) a Flask of oil c) a Potion of Neutralize Poison d) 3 Potions of True Seeing e) 3 Potions of Confusion It can be thrown at creatures with damaging effect. f) 5 Potions of Slowness It can be thrown at creatures with damaging effect. g) 5 Potions of Water h) 12 Scrolls of Phase Door i) 4 Scrolls of Detect Invisible j) 3 Scrolls of Word of Recall k) a Scroll of Remove Hunger (tattered) l) a Scroll of Word of Recall (rugged) m) 2 Scrolls of Life n) 4 Scrolls of Treasure Detection o) a Wooden Torch (4169 turns) An inheritance from your family. Intensity 2 light. p) a Wooden Torch (4989 turns) An inheritance from your family. Intensity 2 light. q) a Main Gauche (1d5) (+0,+0) {cursed} Dropped by a scout at 200 feet (level 4). It occasionally summons a demon. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 3.0 blows/round. With +0 STR and +2 DEX you would get 2.7 blows/round. Average damage/round: 14.5. r) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:00 100ft 1 Killed Grip, Farmer Maggot's Dog 00:00:00 100ft 4 Killed Freesia 00:00:01 100ft 5 Reached level 5 00:00:03 150ft 6 Killed Fang, Farmer Maggot's Dog 00:00:10 250ft 7 Killed Farmer Maggot 00:00:20 200ft 9 Killed Lobelia Sackville-Baggins 00:00:20 250ft 9 Killed Baba Yaga 00:00:20 250ft 9 Found the Horn 'Peredhwe' 00:00:27 200ft 10 Reached level 10 00:00:43 350ft 11 Killed Wolf, Farmer Maggot's Dog 00:00:57 400ft 13 Was killed by an orc tracker [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^:% ^ ^ ^^^^^^^^^^^^#^^:^^^^^#^^% %%.. † ^.......................:^^... ^..^^^^.^^^^^^^##^^.^^^.'.'... ^ ^...!.................#.'.'... ^ ^ # ^^^^.^...................^.^^^... ^ .....^...................'.^^^... % ^ .....^...................^...'... ^^^..^................#..^...'... ^^.#^^^^^:^^^#^#^^^#^^^^.^^^... ^........#..............^ #..^: ^^^^^^^''^^^..^^^^:^^#^.^ ^...^ 400' (L8) LF:3-? Light 3 Moves +15 Blind Paralyzed! Graze Fed 51 % Berserk Di